Processing

More Processing in iOS

Another app for Processing js on iOS. This is a really nice app actually. I put in a little sketch and it ran it like a dream. Also, the editor is very user friendly indeed, which makes a massive difference on an iPhone.

More Processing on the iPad

After being a little disappointed by the first Processing app for iOS I found this one, called PR0C0DIN6, which seems to have a lot more possibilities, and the editor is much simpler to use. So I’ll let you know soon how this one works out.

If you want to check it out on the app store it costs £2.99, which I didn’t think is too bad as it’s a universal app.

PR0C0D1N6 - Michael Markert

Arduino trouble

These are some potentiometers I bought for use with my new Arduino Mega ADK. I got the code into the Arduino IDE and then hit trouble. It appears that with version 1.0 of the Arduino IDE a bunch of headers (or something) have been moved and as a result my code won’t work.

It’s a real pain as I was looking forward to getting this stuff working and talking to Android, but it looks like that might take a while longer now. What a shame.

Arduino Mega ADK

I sat on the fence about getting one of these for a while, but I eventually decided that I’d love to play with Arduino and Android and Processing all together. So expect some more semi-mobile geekery in due course.

Processing day 4: A line with some weight to it

Here we are again, another little bit of processing. This little sketch still draws a line again but adds some weight to it. Have a go, and here’s the code too.

void setup() {
size(480, 120);
smooth();
stroke(0, 120);
}

void draw() {
float weight = dist(mouseX, mouseY, pmouseX, pmouseY);
strokeWeight(weight);
line(mouseX, mouseY, pmouseX, pmouseY);
}

Processing day 3: Drawing a little line

Another bit of processing, this time drawing a little line on the screen. If you’re interested, here’s the code for the sketch:

void setup() {
size(480, 120);
strokeWeight(4);
smooth();
stroke(0, 120);
}

void draw() {
line(mouseX, mouseY, pmouseX, pmouseY);
}

Processing day 2: A little dot is going to follow you around the screen

All this applet does is follow the mouse around with a tiny spot. That’s all, but it’s day 2 of my look at processing and tracking the mouse. Here’s the code for it.

void setup() {
size(480, 120);
fill(0, 102);
smooth();
noStroke();
}

void draw() {
background(204);
ellipse(mouseX, mouseY, 9, 9);
}

A sketch a day, day 1

I decided that I’d go through the ‘Getting Started with Processing’ book and do all the example sketches (well most of them anyway) and post each of the sketches as I go through day by day.

So, day 1. Today’s sketch is pretty simple really. Just move your mouse around to make little circles and when you click your mouse they’re black.

When did Processing get updated?

I only just realised! The new version seems to have a lot more, although not the ‘export signed package’ functionality as yet. Even so, It’s a big step, so that’s something else to spend some time with at the weekend. I might even get another sketch out.

More fun with Processing for iOS

A few minutes playing around with the iOS version of processing js. I do hope that this app gets a few much needed updates soon.

Openprocessing as a source of inspiration and learning

I’ve been lurking around openprocessing of late, using it to find useful processing code to serve as a starting point for some of my own experiments. If you don’t know openprocessing, it’s a great place for inspiration and to see what other people have made using processing. You can find it here.

Trying out the Processing app for Android

Having started to play with Processing on iOS, albeit with lots of limitations, I thought I’d see if there was a similar app for Android. There is. However, the Android processing app didn’t seem to be as smooth an experience as the iOS version.

Having said that, my Android device is much slower than my iPhone, so I might be doing the app an disservice. Even so, when I’ve put sketches on the same device from Processing on the desktop it performs very well indeed. Anyway, the long and the short of it is that I gave up on that app fairly quickly.

Processing arrives for iOS

A brief play with Processing JS for iOS will tell you that it is very definitely a version 1.0. Having said that, I think it’s a good start and even though I’ve only messed around with it a little so far, but it is possible to get stuff up and running very fast.

This is processing JS and not processing. For me that meant that I’m not as familiar with this version as I am with the regular flavour of processing. Even so, I fiddled with the sample sketch and got it to do a few different things already.

I’m really hoping that this app gets some more functionality soon. Things like a way to export or email the code out would be handy, and a reference manual that’s on the device / app and isn’t just on the web. That would be good.

Processing Book

I had forgotten all about this book and found it this morning so it was my companion on the train this morning, and there’s good stuff on using text in there, so hopefully I’ll get a scene done in a few days.

Processing and text

I’m getting back into making processing stuff (as you can see from the sketch below), so next I’m hoping to do something a little more ambitious, using text for something more interactive.

Anyway, it’ll take me a little while to get my head around text in processing,

May 2013
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